OnVehicleExit: Difference between revisions

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[[Category:Incomplete Event]]
__NOTOC__  
__NOTOC__  
This event is triggered when a player leaves a vehicle.
This event is triggered when a player leaves a vehicle.
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void onVehicleExit ( player player, int seat, player jacker )  
void onVehicleExit ( player player, int seat, player jacker )  
</syntaxhighlight>  
</syntaxhighlight>  
==Variables==
* The source of this event is the vehicle which was exited
*'''player''': A player element representing the player who exited the vehicle
*'''seat''': An integer representing the seat in which the player exited from
*'''jacker''': A player element representing the player who jacked the driver


==Example==  
==Example==  
This example does...
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
addEventHandler ( "onVehicleEnter", getRootElement(), "onEnterVehicle" )
blabhalbalhb --abababa
function onEnterVehicle ( player, seat, jacked )
--This line does this...
  if ( getVehicleID ( source ) == 522 ) then -- if its a nrg
mooo
    addPlayerClothes ( player, "moto", "moto", 16 ) -- add the helmet
  end
end
 
addEventHandler ( "onVehicleExit", getRootElement(), "onExitVehicle" )
function onExitVehicle ( player, seat, jacked )
  if ( getVehicleID ( source ) == 522 ) then -- if its a nrg
    removePlayerClothes ( player, 16 ) -- remove the helmet
  end
end
</syntaxhighlight>
</syntaxhighlight>
==See Also==
{{Event_functions}}

Revision as of 15:24, 2 December 2006

This event is triggered when a player leaves a vehicle.

Syntax

void onVehicleExit ( player player, int seat, player jacker ) 

Variables

  • The source of this event is the vehicle which was exited
  • player: A player element representing the player who exited the vehicle
  • seat: An integer representing the seat in which the player exited from
  • jacker: A player element representing the player who jacked the driver

Example

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

addEventHandler ( "onVehicleEnter", getRootElement(), "onEnterVehicle" )
function onEnterVehicle ( player, seat, jacked )
  if ( getVehicleID ( source ) == 522 ) then -- if its a nrg
    addPlayerClothes ( player, "moto", "moto", 16 ) -- add the helmet
  end
end

addEventHandler ( "onVehicleExit", getRootElement(), "onExitVehicle" )
function onExitVehicle ( player, seat, jacked )
  if ( getVehicleID ( source ) == 522 ) then -- if its a nrg
    removePlayerClothes ( player, 16 ) -- remove the helmet
  end
end

See Also

Shared