OnPlayerStealthKill: Difference between revisions

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function onStealthKill(targetPlayer)
function onStealthKill(targetPlayer)
     outputChatBox("Stealth kill!", source) -- Tell the player he/she has done a stealth kill.
     outputChatBox("Stealth kill!", source) -- Tell the player he/she has done a stealth kill.
     outputChatBox("" .. getPlayerName(targetPlayer) .. " has been stealth-killed by " .. getPlayerName(source) .. ".", source)
     outputChatBox("" .. getPlayerName(targetPlayer) .. " has been stealth-killed by " .. getPlayerName(source) .. ".")
end
end
addEventHandler("onPlayerStealthKill", getRootElement(), onStealthKill) -- Adds a handler for the stealth kill event.
addEventHandler("onPlayerStealthKill", getRootElement(), onStealthKill) -- Adds a handler for the stealth kill event.

Revision as of 06:29, 6 June 2010

This event is triggered when a player stealth kills another player.

Parameters

element targetPlayer
  • targetPlayer: The player or ped that is being stealth killed.

Source

The source of this event is the player that initiated the stealth kill.

Cancel effect

If this event is canceled, then the stealth kill is aborted.

Example

Click to collapse [-]
Server
[lua]
function onStealthKill(targetPlayer)
     outputChatBox("Stealth kill!", source) -- Tell the player he/she has done a stealth kill.
     outputChatBox("" .. getPlayerName(targetPlayer) .. " has been stealth-killed by " .. getPlayerName(source) .. ".")
end
addEventHandler("onPlayerStealthKill", getRootElement(), onStealthKill) -- Adds a handler for the stealth kill event.


Click to collapse [-]
Server
[lua]
function onStealthKill(targetPlayer)
     cancelEvent(true, "No more stealth kills.") -- Aborts the stealth-kill.
end
addEventHandler("onPlayerStealthKill", getRootElement(), onStealthKill) -- Adds a handler for the stealth kill event.


See Also

Player events


Event functions