OnPlayerQuit: Difference between revisions

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(Added resp. argument, updated list, updated example.)
 
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*'''quitType''': How the player left.
*'''quitType''': How the player left. Possible values:
This argument can be:
**''"Unknown"''
* "Unknown"
**''"Quit"''
* "Quit"
**''"Kicked"''
* "Kicked"
**''"Banned"''
* "Banned"
**''"Bad Connection"''
* "Bad Connection"
**''"Timed out"''
* "Timed out"


{{New feature|3|1.0|
*'''reason''': If the player was kicked or banned, the reason given goes here. If the player was '''not''' kicked or banned, this will be false.
*'''reason''': If the player was kicked or banned, the reason given goes here. If the player was '''not''' kicked or banned, this will be false.
*'''responsibleElement''': The element that was responsible for kicking or banning the player. This is commonly another player, but can also be the console element.
*'''responsibleElement''': The element that was responsible for kicking or banning the player. This is commonly another player, but can also be the console element.
}}


==Source==
==Source==
The [[event system#Event source|source]] of this event is the [[player]] that left the server.
The [[event system#Event source|source]] of this event is the [[player]] that left the server.
==Cancel effect==
This event cannot be canceled.


==Example==
==Example==
This example gets the quitting client's name and outputs that he is gone
This example gets a quitting player's name and outputs that they left the server.


<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- we register quitPlayer as a handler for the event
-- we register quitPlayer as a handler for the event
function quitPlayer ( quitType )
addEventHandler("onPlayerQuit", root,
-- we store the player's name
function(quitType)
local quittingPlayerName = getClientName ( source )
outputChatBox(getPlayerName(source).." has left the server ("..quitType..")")
-- and send the message to the server
end
outputChatBox ( quittingPlayerName .. " has left the server (" .. quitType .. ")" )
)
end
addEventHandler ( "onPlayerQuit", getRootElement(), quitPlayer )
</syntaxhighlight>
</syntaxhighlight>


{{See also/Server event|Player events}}
{{See also/Server event|Player events}}
[[Category:Incomplete]]

Latest revision as of 13:14, 25 January 2024

This event is triggered when a player disconnects from the server.

Parameters

string quitType, string reason, element responsibleElement
  • quitType: How the player left. Possible values:
    • "Unknown"
    • "Quit"
    • "Kicked"
    • "Banned"
    • "Bad Connection"
    • "Timed out"
  • reason: If the player was kicked or banned, the reason given goes here. If the player was not kicked or banned, this will be false.
  • responsibleElement: The element that was responsible for kicking or banning the player. This is commonly another player, but can also be the console element.

Source

The source of this event is the player that left the server.

Cancel effect

This event cannot be canceled.

Example

This example gets a quitting player's name and outputs that they left the server.

-- we register quitPlayer as a handler for the event
addEventHandler("onPlayerQuit", root,
	function(quitType)
		outputChatBox(getPlayerName(source).." has left the server ("..quitType..")")
	end
)

See Also

Player events


Event functions