OnClientProjectileCreation: Difference between revisions

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==Example==
==Example==
This will output a chatbox message when someone creates a projectile.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function projectileCreation()
function projectileCreation()

Revision as of 14:02, 27 April 2012

This event is triggered when a projectile is created.

Parameters

element creator

Source

The source of this event is the projectile that was created.

Example

This will output a chatbox message when someone creates a projectile.

function projectileCreation()
	outputChatBox("A projectile was created!")
end
addEventHandler("onClientProjectileCreation", getRootElement(), projectileCreation)

This will punish a player for throwing a teargas grenade. When he throws it he keeps getting warped to the location where the teargas got created, and also the teargas keeps getting warped to it. This will result in +/-60hp loss for the creator.

function punishSatchelUsersz ( creator )
local zeType = getProjectileType( source )
if zeType == 17 then
local zePlayerName = getPlayerName ( creator )
outputChatBox ( zePlayerName.." is a noob teargas user! But he got punished for it don't worry." )
local x, y, z = getElementPosition ( source ) --Getting the position from the projectile creator
setTimer ( setElementPosition, 50, 250, source, x, y, z-0.5 )
setTimer ( setElementPosition, 50, 250, creator, x, y, z-0.5 )
end
end
addEventHandler( "onClientProjectileCreation", getRootElement(), punishSatchelUsersz )

See Also

Client projectile events