OnClientPreRender: Difference between revisions

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(Added a link to the game processing order page.)
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float timeSlice
float timeSlice
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*'''timeSlice:''' The interval between this frame and the previous one in milliseconds.
*'''timeSlice:''' The interval between this frame and the previous one in milliseconds (delta time).


==Source==
==Source==

Revision as of 05:53, 7 September 2013

This event is triggered every time before GTA renders a new frame.

Parameters

float timeSlice
  • timeSlice: The interval between this frame and the previous one in milliseconds (delta time).

Source

The source of this event is the client's root element.

Example

This example makes the camera follow the player in a GTA2-like way.

root = getRootElement ()
function updateCamera ()
	local x, y, z = getElementPosition ( getLocalPlayer () )
	setCameraMatrix ( x, y, z + 50, x, y, z )
end
addEventHandler ( "onClientPreRender", root, updateCamera )

See Also

Game Processing Order

Other client events


Client event functions

Shared