OnClientMinimize: Difference between revisions
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{{Client event}} | {{Client event}} | ||
__NOTOC__ | __NOTOC__ | ||
This event is triggered when the local player minimizes the game screen. | This event is triggered when the local player minimizes the game screen. | ||
{{Note | This event only triggers from fullscreen minimize. [[onClientRestore]] can trigger even if this event didn't.}} | |||
==Parameters== | ==Parameters== | ||
No parameters. | |||
==Example== | ==Example== |
Latest revision as of 11:55, 3 January 2020
This event is triggered when the local player minimizes the game screen.
Note: This event only triggers from fullscreen minimize. onClientRestore can trigger even if this event didn't. |
Parameters
No parameters.
Example
This example kills any player who minimizes the game.
function handleMinimize() setElementHealth( localPlayer, 0 ) end addEventHandler( "onClientMinimize", root, handleMinimize )
See Also
Other client events
- onClientChatMessage
- onClientConsole
- onClientDebugMessage
- onClientExplosion
- onClientFileDownloadComplete
- onClientHUDRender
- onClientMinimize
- onClientMTAFocusChange
- onClientPedsProcessed
- onClientPlayerNetworkStatus
- onClientPreRender
- onClientRender
- onClientRestore
- onClientTransferBoxProgressChange
- onClientTransferBoxVisibilityChange
- onClientWorldSound
Client event functions
Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled