OnClientMarkerLeave: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
Line 5: Line 5:
==Parameters==
==Parameters==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
player leftPlayer, bool matchingDimension
element leftElement, bool matchingDimension
</syntaxhighlight>  
</syntaxhighlight>  


*'''leftPlayer''': the [[player]] that left the [[marker|marker's]] area.
*'''leftElement''': the [[element]] that left the [[marker|marker's]] area.
*'''matchingDimension''': ''true'' if the [[player]] is in the same [[dimension]] as the [[marker]].
*'''matchingDimension''': ''true'' if the [[element]] is in the same [[dimension]] as the [[marker]].


==Source==
==Source==

Revision as of 12:19, 3 June 2022

This event is triggered when a player leaves the area of a marker created using createMarker.

Parameters

element leftElement, bool matchingDimension

Source

The source of this event is the marker that the player left.

Example

This example shows a message in the chatbox whenever a player leaves any marker.

function markerLeave ( leavingPlayer, matchingDimension )
    outputChatBox ( getPlayerName(leavingPlayer) .. " left a marker" )
end

addEventHandler ( "onClientMarkerLeave", getRootElement(), markerLeave )

See Also

Client marker events


Client marker functions