IsPlayerMapVisible: Difference between revisions
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(New page: __NOTOC__ {{Server client function}} This function checks if the specified player has the map visible. ==Syntax== <syntaxhighlight lang="lua">bool isPlayerMapVisible ( player thePlayer )</syntaxhighlight> ===...) |
(Not a client/server function) |
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Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{ | {{Client function}} | ||
This function checks if the | This function checks if the local player has their map showing | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool isPlayerMapVisible ( | <syntaxhighlight lang="lua">bool isPlayerMapVisible ()</syntaxhighlight> | ||
===Returns=== | ===Returns=== |
Revision as of 12:01, 15 January 2009
This function checks if the local player has their map showing
Syntax
bool isPlayerMapVisible ()
Returns
Returns true if the player has the map visible, false otherwise.
Example
--Needs an example
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot