IsPlayerInVehicle: Difference between revisions

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===Required Arguments===
===Required Arguments===
*'''player''': The [[player]] element you are checking.
*'''thePlayer''': The [[player]] element you are checking.


===Returns===
===Returns===
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This code defines an ''isinvehicle'' command which tells a player whether another player is in a vehicle or not.
This code defines an ''isinvehicle'' command which tells a player whether another player is in a vehicle or not.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- define a handler for the isinvehicle command
addCommandHandler ( "isinvehicle", "outputIsInVehicle" )
-- we create our handler function, where sourcePlayer is the player who sent the command,
-- we create our handler function, where sourcePlayer is the player who sent the command,
-- and checkedPlayerName is the player name specified.
-- and checkedPlayerName is the player name specified.
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end
end
end
end
-- define a handler for the isinvehicle command
addCommandHandler ( "isinvehicle", outputIsInVehicle )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Player functions}}
{{Player functions}}

Revision as of 18:34, 30 July 2007

This function checks if a player is in a vehicle.

Syntax

bool isPlayerInVehicle ( player thePlayer )

Required Arguments

  • thePlayer: The player element you are checking.

Returns

Returns true if the player is inside a vehicle, false if he isn't or an invalid player was passed.

Example

This code defines an isinvehicle command which tells a player whether another player is in a vehicle or not.

-- we create our handler function, where sourcePlayer is the player who sent the command,
-- and checkedPlayerName is the player name specified.
function outputIsInVehicle ( sourcePlayer, commandName, checkedPlayerName )
	-- we get the player element from the nick specified
	local checkedPlayer = getPlayerFromNick ( checkedPlayerName )
	-- if it exists,
	if ( checkedPlayer ) then
		-- if it's in a vehicle,
		if isPlayerInVehicle ( checkedPlayer ) then
			-- tell the source player
			outputChatBox ( checkedPlayerName .. " is in a vehicle.", sourcePlayer )
		-- if it's not in a vehicle,
		else
			-- tell the source player
			outputChatBox ( checkedPlayerName .. " is not in a vehicle.", sourcePlayer )
		end
	-- if it doesn't exist,
	else
		-- tell the source player
		outputChatBox ( "Invalid player name.", sourcePlayer )
	end
end

-- define a handler for the isinvehicle command
addCommandHandler ( "isinvehicle", outputIsInVehicle )

See Also