IsPlayerChoking
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This function checks if the specified player is choking (coughing) or not. This happens as a result of weapons that produce smoke - smoke grenades, fire extinguisher and the spray can.
Syntax
bool isPlayerChoking ( player thePlayer )
Required Arguments
- thePlayer: The player you wish to check
Returns
Returns true if the player is choking, false otherwise.
Example
This example checks if a random player is choking or not, and if so displays a message in the chat box.
aPlayer = getRandomPlayer ( ) if ( isPlayerChoking ( aPlayer ) ) then outputChatBox ( getClientName ( aPlayer ) .. " is choking. Keep away from those cigarettes!" ) end
See Also
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIdleTime
- getPlayerIP
- getPlayerScriptDebugLevel
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot
Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState