IsGuestAccount: Difference between revisions

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==Example==  
==Example==  
 
This example shows how you could create a ''call_admin'' function that only could be run by registered users.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
 
addCommandHandler ( "call_admin", callAdmin )
function callAdmin ( playerSource, commandName )
    sourceAccount = getClientAccount ( playerSource ) -- get the account for the user trying to use this function
    if ( isGuestAccount ( sourceAccount ) == true ) then -- see if they're a guest
        outputConsole ( "Please register to use this function!", playerSource ) -- if they are, tell them to register
    else
        -- Your code here
    end
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Account_functions}}
{{Account_functions}}

Revision as of 11:54, 12 September 2006

This function checks to see if an account is a guest account. A guest account is an account automatically created for a user when they join the server and deleted when they quit or login to another account. Data stored in a guest account is not stored after the player has left the server.

Syntax

bool isGuestAccount ( account theAccount )

Required Arguments

  • theAccount: The account you want to check to see if it is a guest account.

Returns

Returns true if the account is a guest account, false otherwise.

Example

This example shows how you could create a call_admin function that only could be run by registered users.

addCommandHandler ( "call_admin", callAdmin )
function callAdmin ( playerSource, commandName )
    sourceAccount = getClientAccount ( playerSource ) -- get the account for the user trying to use this function
    if ( isGuestAccount ( sourceAccount ) == true ) then -- see if they're a guest
        outputConsole ( "Please register to use this function!", playerSource ) -- if they are, tell them to register
    else
        -- Your code here
    end
end

See Also