GuiGetText: Difference between revisions

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__NOTOC__  
{{Client function}}
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
__NOTOC__
This fake function is for use with blah & blah and does blahblahblabhalbhl
This function is used to get the text of GUI elements like edit boxes, labels, buttons etc.


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
string guiGetText ( element guielement )
string guiGetText ( element guiElement )
</syntaxhighlight>  
</syntaxhighlight>
{{OOP||[[GUI widgets|GuiElement]]:getText|text|guiSetText}}


===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''argumentName:''' description
*'''guiElement:''' element you wish to get text of.
 
<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' if blah, ''false'' otherwise.
Returns a string containing the requested element's text, or false if the gui element passed to the function is invalid.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
<!-- Explain what the example is in a single sentance -->
This example does...
This example gets the text of a pre-made gui element and outputs it to chat box.
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
-- We create a dummy gui label to get text of
blabhalbalhb --abababa
local dummyGUIElement = guiCreateLabel ( 0.45, 0.48, 0.10, 0.04, "Hello world", true )
--This line does this...
-- Output the text of the label to chat box
mooo
outputChatBox ( "Text in the GUI label: " .. guiGetText ( dummyGUIElement ) )
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{FunctionArea_functions}}
{{GUI_functions}}
[[Category:Need_Syntax]]  -- leave this until syntax is available. Cannot document the function or event without syntax.
{{GUI_events}}
[[Category:Incomplete]] -- leave this unless you complete the function

Latest revision as of 08:06, 5 August 2021

This function is used to get the text of GUI elements like edit boxes, labels, buttons etc.

Syntax

string guiGetText ( element guiElement )

OOP Syntax Help! I don't understand this!

Method: GuiElement:getText(...)
Variable: .text
Counterpart: guiSetText


Required Arguments

  • guiElement: element you wish to get text of.

Returns

Returns a string containing the requested element's text, or false if the gui element passed to the function is invalid.

Example

This example gets the text of a pre-made gui element and outputs it to chat box.

-- We create a dummy gui label to get text of
local dummyGUIElement = guiCreateLabel ( 0.45, 0.48, 0.10, 0.04, "Hello world", true )
-- Output the text of the label to chat box
outputChatBox ( "Text in the GUI label: " .. guiGetText ( dummyGUIElement ) )

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows

Input

GUI