GiveWeapon: Difference between revisions

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===Required Arguments===  
===Required Arguments===  
*'''thePlayer:''' A [[player]] object referencing the specified player   
*'''thePlayer:''' A [[player]] object referencing the specified player   
*'''weapon:''' A whole number integer that refers to a [[Weapon]] ID. Click weapon for a page with weapon ID listings.
*'''weapon:''' A whole number integer that refers to a [[Weapon]] ID. Click [[Weapon|here]] for a list of possible weapon IDs.


===Optional Arguments===  
===Optional Arguments===  
{{OptionalArg}}  
{{OptionalArg}}  
*'''ammo:''' A whole number integer serving as the ammo amount for the given weapon
*'''ammo:''' A whole number integer serving as the ammo amount for the given weapon.  For weapons that do not require ammo, such as melee, this should be at least 1.
*'''setAsCurrent:''' A boolean value determining whether or not the weapon will be set as the players current.
*'''setAsCurrent:''' A boolean value determining whether or not the weapon will be set as the players current.


==Example==  
==Example==  
This example gives a player an M4 with 200 ammo whenever they spawn.
'''Example 1:''' This example gives a player an M4 with 200 ammo whenever they spawn.
<syntaxhighlight lang="lua">addEventHandler ( "onSpawnpointUse", getRootElement(), "onSpawnpointUse" )
<syntaxhighlight lang="lua">
function onSpawnpointUse ( player )
function giveWeaponsOnSpawn ( thePlayer )
    giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo
    giveWeapon ( thePlayer, 31, 200 ) -- Gives the M4 weapon with 200 ammo
end</syntaxhighlight>
end
addEventHandler ( "onSpawnpointUse", getRootElement(), giveWeaponsOnSpawn ) --attach the event handler
</syntaxhighlight>
 
'''Example 2:''' This example adds a "give" command in console which allows giving of any weapon by entering "give <id> <amount>".
<syntaxhighlight lang="lua">
function consoleGive ( thePlayer, commandName, weaponID, ammo )
local status = giveWeapon ( thePlayer, weaponID, ammo, true ) --attempt to give the weapon, forcing
      if ( not status ) then --if it was unsuccessful
outputConsole ( "Failed to give weapon.", thePlayer ) --tell the player
end
    end 
end
addCommandHandler ( "give", consoleGive )
</syntaxhighlight>


==See Also==
==See Also==
{{Weapon functions}}
{{Weapon functions}}

Revision as of 15:58, 29 July 2007

giveWeapon gives a specified weapon to a certain player. There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument.

Syntax

giveWeapon ( player thePlayer, int weapon, [ int ammo=30, bool setAsCurrent=false ] )

Required Arguments

  • thePlayer: A player object referencing the specified player
  • weapon: A whole number integer that refers to a Weapon ID. Click here for a list of possible weapon IDs.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • ammo: A whole number integer serving as the ammo amount for the given weapon. For weapons that do not require ammo, such as melee, this should be at least 1.
  • setAsCurrent: A boolean value determining whether or not the weapon will be set as the players current.

Example

Example 1: This example gives a player an M4 with 200 ammo whenever they spawn.

function giveWeaponsOnSpawn ( thePlayer )
    giveWeapon ( thePlayer, 31, 200 ) -- Gives the M4 weapon with 200 ammo
end
addEventHandler ( "onSpawnpointUse", getRootElement(), giveWeaponsOnSpawn ) --attach the event handler

Example 2: This example adds a "give" command in console which allows giving of any weapon by entering "give <id> <amount>".

function consoleGive ( thePlayer, commandName, weaponID, ammo )
	local status = giveWeapon ( thePlayer, weaponID, ammo, true ) --attempt to give the weapon, forcing
      	if ( not status ) then --if it was unsuccessful
		outputConsole ( "Failed to give weapon.", thePlayer ) --tell the player
	end
    end   
end
addCommandHandler ( "give", consoleGive )

See Also