GivePlayerJetPack
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This function is used to give a player a jetpack.
This function is not guaranteed to succeed. There are some cases where the jetpack cannot be given, for example:
- If the player is in a vehicle
- If the player is falling
- Probably others too.
As such, you should either expect it to fail sometimes, or repeatedly try to give a jetpack every second or so until doesPlayerHaveJetPack returns true. Alternatively, you can force the player into a 'safe' position (e.g. standing on the ground) before giving the jetpack, or user a pickup to handle it.
Syntax
bool givePlayerJetPack ( player thePlayer )
Required Arguments
- player: The player you want to give a jetpack to.
Returns
Returns 'true' if the player was on-foot and didn't already have a jetpack, 'false' otherwise.
Example
addCommandHandler ( "jetpack", "jetPackCommand" ) function jetPackCommand ( source, key ) if ( doesPlayerHaveJetPack ( source ) ) then -- if he has a jetpack removePlayerJetPack ( source ) -- remove it else givePlayerJetPack ( source ) -- give him one end end
See Also
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIdleTime
- getPlayerIP
- getPlayerScriptDebugLevel
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot
Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState