GetVehicleTurnVelocity: Difference between revisions

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__NOTOC__
{{Server client function}}
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
{{Deprecated|getElementAngularVelocity|This function will be deprecated in '''1.5.6'''}}
This fake function is for use with blah & blah and does blahblahblabhalbhl
 
__NOTOC__
This function is used to retrieve a vehicle's turning velocity for each axis.


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
returnType functionName ( arguments )
float float float getVehicleTurnVelocity ( vehicle theVehicle )
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||[[vehicle]]:getTurnVelocity|turnVelocity|setVehicleTurnVelocity}}
===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''theVehicle:''' The [[vehicle]] you wish to get the turning velocities of.
*'''argumentName:''' description


<!-- Only include this section below if there are optional arguments -->
===Returns===
===Optional Arguments===  
Returns 3 ''floats'' that represent the vehicle's turning velocity on the x, y and z axis or ''false'' if wrong arguments were passed.
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Example===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
<section name="Server" class="server" show="true">
Returns ''true'' if blah, ''false'' otherwise.
This example shows the current turn velocity of the vehicle that you're in.


==Example==
<!-- Explain what the example is in a single sentance -->
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function velocity(player)
blabhalbalhb --abababa
    if not isPedInVehicle(player) then return end
--This line does this...
    local veh = getPedOccupiedVehicle(player)
mooo
    local vx, vy, vz = getVehicleTurnVelocity(veh)
    outputChatBox("Vehicle's turn velocity is: X: "..vx.." Y: "..vy.." Z: "..vz, player, 0, 255, 0, false)
end
addCommandHandler("geturnvelocity",velocity,false,false)
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
 
{{FunctionArea_functions}}
{{Vehicle functions}}
[[Category:Need_Syntax]]  -- leave this until syntax is available. Cannot document the function or event without syntax.
[[Category:Incomplete]] -- leave this unless you complete the function

Revision as of 07:37, 15 April 2023

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getElementAngularVelocity instead. This function will be deprecated in 1.5.6


This function is used to retrieve a vehicle's turning velocity for each axis.

Syntax

float float float getVehicleTurnVelocity ( vehicle theVehicle )

OOP Syntax Help! I don't understand this!

Method: vehicle:getTurnVelocity(...)
Variable: .turnVelocity
Counterpart: setVehicleTurnVelocity


Required Arguments

  • theVehicle: The vehicle you wish to get the turning velocities of.

Returns

Returns 3 floats that represent the vehicle's turning velocity on the x, y and z axis or false if wrong arguments were passed.

Example

Click to collapse [-]
Server

This example shows the current turn velocity of the vehicle that you're in.

function velocity(player)
    if not isPedInVehicle(player) then return end
    local veh = getPedOccupiedVehicle(player)
    local vx, vy, vz = getVehicleTurnVelocity(veh)
    outputChatBox("Vehicle's turn velocity is: X: "..vx.." Y: "..vy.." Z: "..vz, player, 0, 255, 0, false)
end
addCommandHandler("geturnvelocity",velocity,false,false)

See Also