GetVehicleTurnVelocity: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addCommandHandler("geturnvelocity", function(player)
function velocity(player)
     if not isPedInVehicle(player) then return end
     if not isPedInVehicle(player) then return end
     local veh = getPedOccupiedVehicle(player)
     local veh = getPedOccupiedVehicle(player)
     local vx, vy, vz = getVehicleTurnVelocity(veh)
     local vx, vy, vz = getVehicleTurnVelocity(veh)
     outputChatBox("Vehicle's turn velocity is: X: "..vx.." Y: "..vy.." Z: "..vz, player, 0, 255, 0, false)
     outputChatBox("Vehicle's turn velocity is: X: "..vx.." Y: "..vy.." Z: "..vz, player, 0, 255, 0, false)
end)
end
addCommandHandler("geturnvelocity",velocity,false,false)
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Revision as of 07:37, 15 April 2023

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getElementAngularVelocity instead. This function will be deprecated in 1.5.6


This function is used to retrieve a vehicle's turning velocity for each axis.

Syntax

float float float getVehicleTurnVelocity ( vehicle theVehicle )

OOP Syntax Help! I don't understand this!

Method: vehicle:getTurnVelocity(...)
Variable: .turnVelocity
Counterpart: setVehicleTurnVelocity


Required Arguments

  • theVehicle: The vehicle you wish to get the turning velocities of.

Returns

Returns 3 floats that represent the vehicle's turning velocity on the x, y and z axis or false if wrong arguments were passed.

Example

Click to collapse [-]
Server

This example shows the current turn velocity of the vehicle that you're in.

function velocity(player)
    if not isPedInVehicle(player) then return end
    local veh = getPedOccupiedVehicle(player)
    local vx, vy, vz = getVehicleTurnVelocity(veh)
    outputChatBox("Vehicle's turn velocity is: X: "..vx.." Y: "..vy.." Z: "..vz, player, 0, 255, 0, false)
end
addCommandHandler("geturnvelocity",velocity,false,false)

See Also