GetVehicleNameFromID: Difference between revisions

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This example does...
This example does...
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
addCommandHandler ( "spawncar", "createcarcommand" )
blabhalbalhb --abababa
function createcarcommand ( player, commandName, carid )
--This line does this...
--This function is triggered by the text "spawncar" in the console.
mooo
--The player must also specify the added varible carid to specify
--what car they wish to spawn.
local x, y, z = getElementPosition ( player )
--Get the position of the player to spawn the car near this location
createVehicle ( carid, x + 5, y, z )
--Spawn the car at x + 5 from the player so it doesn't crush him
carname = getVehicleNameFromID ( carid )
--Get the name of the car the player asked for and store it to the
--varible 'carname'
if carname == "" then
outputChatBox ( "That is not a valid car ID" )
else
outputChatBox ( "A "..carname.." was created!" )
end
--A string is always returned in this situation, so if the car doesn't
--exist the string has no values. If the string does have any value, we
--announce it in the chatbox because it is a vehicle.
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}

Revision as of 08:18, 11 April 2007


Allows you to input a vehicleID and return a vehicle name from that ID

Syntax

string getVehicleNameFromID ( int id )            

Required Arguments

  • id: This is a vehicle id. See vehicle to see what values will return names (true).

Returns

Returns true if vehicle exists, false otherwise.

Example

This example does...

addCommandHandler ( "spawncar", "createcarcommand" )
function createcarcommand ( player, commandName, carid )
--This function is triggered by the text "spawncar" in the console.
--The player must also specify the added varible carid to specify
--what car they wish to spawn.
local x, y, z = getElementPosition ( player )
--Get the position of the player to spawn the car near this location
createVehicle ( carid, x + 5, y, z )
--Spawn the car at x + 5 from the player so it doesn't crush him
carname = getVehicleNameFromID ( carid )
--Get the name of the car the player asked for and store it to the
--varible 'carname'
	if carname == "" then
	outputChatBox ( "That is not a valid car ID" )
	else
	outputChatBox ( "A "..carname.." was created!" )
	end
	--A string is always returned in this situation, so if the car doesn't
	--exist the string has no values. If the string does have any value, we
	--announce it in the chatbox because it is a vehicle.
end

See Also