GetVehicleDoorOpenRatio: Difference between revisions

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float getVehicleDoorOpenRatio ( vehicle theVehicle, int door )
float getVehicleDoorOpenRatio ( vehicle theVehicle, int door )
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{{OOP||[[vehicle]]:getDoorOpenRatio||setVehicleDoorOpenRatio}}
==Required Arguments==
==Required Arguments==
*'''theVehicle:''' The [[vehicle]] that you wish to get the door open ratio of.
*'''theVehicle:''' The [[vehicle]] that you wish to get the door open ratio of.
*'''door:''' An integer between 0 and 5 specifying which door you want to get the open ratio of.
*'''door:''' A whole number, 0 (hood), 1 (trunk), 2 (front left), 3 (front right), 4 (rear left), 5 (rear right)


==Returns==
==Returns==

Latest revision as of 23:45, 17 December 2014

This function tells you how open a door is (the 'open ratio'). Doors include boots/trunks and bonnets on vehicles that have them.

Syntax

float getVehicleDoorOpenRatio ( vehicle theVehicle, int door )

OOP Syntax Help! I don't understand this!

Method: vehicle:getDoorOpenRatio(...)
Counterpart: setVehicleDoorOpenRatio


Required Arguments

  • theVehicle: The vehicle that you wish to get the door open ratio of.
  • door: A whole number, 0 (hood), 1 (trunk), 2 (front left), 3 (front right), 4 (rear left), 5 (rear right)

Returns

Returns a number between 0 and 1 that indicates how open the door is. 0 is closed, and 1 is fully open. Returns false if invalid arguments are passed.

Example

This example opens all the doors of the vehicle gradually over 2.5 seconds.

addCommandHandler ( "carshowoff", function ( playerSource )
	local vehicle = getPedOccupiedVehicle ( playerSource )
	if vehicle then
		for i=0,5 do
			setVehicleDoorOpenRatio ( vehicle, i, 1 - getVehicleDoorOpenRatio ( vehicle, i ), 2500 )
		end
	end
end )

See Also