GetTickCount: Difference between revisions

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==Description==
==Description==
This function returns amount of time that your system has been running in milliseconds [[player]]. By comparing two values of [[GetTickCount]], you can determine how much time has passed in milliseconds between two events. This could be used to determine how efficient your code is, or to time how long a player takes to complete a task.
This function returns amount of time that your system has been running in milliseconds. By comparing two values of [[GetTickCount]], you can determine how much time has passed (in milliseconds) between two events. This could be used to determine how efficient your code is, or to time how long a player takes to complete a task.


==Syntax==
==Syntax==

Revision as of 19:50, 25 March 2006

Description

This function returns amount of time that your system has been running in milliseconds. By comparing two values of GetTickCount, you can determine how much time has passed (in milliseconds) between two events. This could be used to determine how efficient your code is, or to time how long a player takes to complete a task.

Syntax

int getTickCount ( )

Example

GetTickStart = GetTickCount ( )
//Do some other stuff here
GetTickEnd = GetTickCount ( )

serverchat ( "Time elapsed:", GetTickEnd - GetTickStart )