GetSoundProperties: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
m (Reverted edits by Ameir (talk) to last revision by Alvesvin)
Tag: Rollback
 
(2 intermediate revisions by 2 users not shown)
Line 40: Line 40:
[[hu:getSoundProperties]]
[[hu:getSoundProperties]]
[[ar:getSoundProperties]]
[[ar:getSoundProperties]]
[[pt-br:getSoundProperties]]

Latest revision as of 16:36, 26 September 2021

This function gets the properties of a specific sound.

Syntax

float, float, float, bool getSoundProperties( element sound )

OOP Syntax Help! I don't understand this!

Method: sound:getProperties(...)
Counterpart: setSoundProperties


Required Arguments

Returns

This function returns 3 floats and a boolean value:

The first float is the sound's sample rate, the second one the sound's tempo, and the third one the pitch of the sound. The boolean representing whether the sound is reversed or not.

Example

Example 1: This example would return three float values representing the sample rate, tempo, pitch and a boolean value representing whether the sound is reversed or not, every 5 seconds.

local sound 
local timer

addCommandHandler("playsound",
function () 
    sound = playSound("wasted.mp3")
    timer = setTimer(function() soundProperties(sound) end, 5000, 0)
end
)

function soundProperties(sound)
    local sampleRate, tempo, pitch, isReversed = getSoundProperties(sound) --gets the sample rate, tempo, pitch and a boolean value representing whether the sound is reversed or not.
    outputChatBox(sampleRate.." "..tempo.." "..pitch.." "..tostring(isReversed))
end

See Also