GetSoundMinDistance: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(Undo revision 36271 by MOJRM-511 (talk))
Line 12: Line 12:
Returns an ''integer'' of the minimum distance, ''false'' if invalid arguements where passed.
Returns an ''integer'' of the minimum distance, ''false'' if invalid arguements where passed.


MOJRM-511
==Example==
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
local sound = playSound3D("sounds/song.mp3", 373.14, -125.21, 1001, true)
 
function distanceFunc()
  outputChatBox("Minimum distance: "..getSoundMinDistance(sound))
end
addCommandHandler("getdistance", distanceFunc)
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Client_audio_functions}}
{{Client_audio_functions}}
[[AR:getSoundMinDistance]]
[[AR:getSoundMinDistance]]

Revision as of 00:07, 2 June 2013

Gets a custom sound Minimum distance at which the sound stops getting louder.

Syntax

int getSoundMinDistance ( element sound )

Required Arguments

Returns

Returns an integer of the minimum distance, false if invalid arguements where passed.

Example

Click to collapse [-]
Client
local sound = playSound3D("sounds/song.mp3", 373.14, -125.21, 1001, true)

function distanceFunc()
  outputChatBox("Minimum distance: "..getSoundMinDistance(sound))
end
addCommandHandler("getdistance", distanceFunc)

See Also

Shared