GetSFXStatus: Difference between revisions
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{{Client function}} | {{Client function}} | ||
{{New feature/item|3.0134|1.3.4|5731| | {{New feature/item|3.0134|1.3.4|5731| | ||
This function | This function checks if a big sound container is available to use or not. | ||
}} | }} | ||
{{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so that they can | {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so that they can compress better in their ''AUDIO\SFX\'' folder. (They lack any data) | ||
In case of these invalid audio files, this function returns ''false''|true}} | In case of these invalid audio files, this function returns ''false''.|true}} | ||
==Syntax== | |||
<syntaxhighlight lang="lua">bool getSFXStatus ( string audioContainer )</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''audioContainer:''' The container name. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa" | |||
==Returns== | |||
Returns ''true'' if the sound container is available, ''false'' otherwise. | |||
==Example== | |||
<syntaxhighlight lang="lua"> | |||
if not getSFXStatus("spc_ea") then | |||
outputChatBox("Please install the missing audio files to enjoy the full gaming experience") | |||
end | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Client_audio_functions}} | {{Client_audio_functions}} | ||
[[ar:getSFXStatus]] | |||
[[hu:getSFXStatus]] | |||
[[pl:getSFXStatus]] | |||
[[pt-br:getSFXStatus]] | |||
[[ro:getSFXStatus]] | |||
[[ru:getSFXStatus]] |
Latest revision as of 11:32, 11 June 2023
This function checks if a big sound container is available to use or not.
Warning: Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so that they can compress better in their AUDIO\SFX\ folder. (They lack any data)
In case of these invalid audio files, this function returns false. | |
Syntax
bool getSFXStatus ( string audioContainer )
Required Arguments
- audioContainer: The container name. Possible values are: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa"
Returns
Returns true if the sound container is available, false otherwise.
Example
if not getSFXStatus("spc_ea") then outputChatBox("Please install the missing audio files to enjoy the full gaming experience") end
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
Shared