GetPlayerOccupiedVehicle: Difference between revisions

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==Syntax==
==Syntax==
[[vehicle]] [[getPlayerOccupiedVehicle]] ( [[player]] player )
<syntaxhighlight lang="lua">vehicle getPlayerOccupiedVehicle ( player player )</syntaxhighlight>


===Required Arguments===
===Required Arguments===
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==Example==
==Example==
if ( vehicle = [[getPlayerOccupiedVehicle]] ( [[findPlayer]] ( "Someguy" ) ) )
<syntaxhighlight lang="lua">if ( vehicle = getPlayerOccupiedVehicle ( findPlayer ( "Someguy" ) ) )
  [[serverChat]] ( "Someguy is in a vehicle with ", [[getVehicleHealth]] ( vehicle ), " health." )
  OutputChatBox ( "Someguy is in a vehicle with ", getVehicleHealth ( vehicle ), " health." )
else
else
  [[serverChat]] ( "Someguy is not in a vehicle." )
  Outputchatbox ( "Someguy is not in a vehicle." )
end
end</syntaxhighlight>

Revision as of 03:32, 20 May 2006

Description

This function returns a vehicle that the player is currently in, if any. This function returns false if the player is on foot, or the player doesn't exist.

Syntax

vehicle getPlayerOccupiedVehicle ( player player )

Required Arguments

  • player: The player whose vehicle you're looking up.

Example

if ( vehicle = getPlayerOccupiedVehicle ( findPlayer ( "Someguy" ) ) )
  OutputChatBox ( "Someguy is in a vehicle with ", getVehicleHealth ( vehicle ), " health." )
else
  Outputchatbox ( "Someguy is not in a vehicle." )
end