GetPlayerMapBoundingBox: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(New page: __NOTOC__ {{Client function}} This function gets the GUI bounding box of the radar map texture. ==Syntax== <syntaxhighlight lang="lua">int,int,int,int getPlayerMapBoundingBox ()</syntaxhighlight> ===Returns=== * ...)
 
mNo edit summary
Line 10: Line 10:
** ''minX,minY'' represent the world coordinate ''-3000,-3000''  
** ''minX,minY'' represent the world coordinate ''-3000,-3000''  
** ''maxX,maxY'' represent the world coordinate ''3000,3000''.   
** ''maxX,maxY'' represent the world coordinate ''3000,3000''.   
** Negative values are returned if these coordinates are off screen.
** Negative values may be returned if these coordinates are off screen.
* If the map was not showing, a ''false'' boolean value is returned.
* If the map was not showing, a ''false'' boolean value is returned.



Revision as of 16:54, 15 January 2009

This function gets the GUI bounding box of the radar map texture.

Syntax

int,int,int,int getPlayerMapBoundingBox ()

Returns

  • If the player's map is showing, it returns four integers: minX, minY, maxX, maxY. These are absolute position coordinates of where the player's map is drawn on the screen
    • minX,minY represent the world coordinate -3000,-3000
    • maxX,maxY represent the world coordinate 3000,3000.
    • Negative values may be returned if these coordinates are off screen.
  • If the map was not showing, a false boolean value is returned.


Example

--Needs an example

See Also

Shared