GetMarkerType: Difference between revisions

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(Fix OOP)
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==Example==
==Example==
<section name="Client and server" class="both" show="true">
This function creates a default marker at a given position and outputs its type.
This function creates a default marker at a given position and outputs its type.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function createMarkerAndOutputType ( x, y, z )
function createMarkerAndOutputType ( ... )
-- we create the marker
    -- we create the marker.
local theMarker = createMarker ( x, y, z )
    theMarker = createMarker ( ... )
-- if the marker was created,
-- if the marker was created.
if ( theMarker ) then
    if isElement ( theMarker ) then
-- then get its type,
-- then get its type.
local markerType = getMarkerType ( theMarker )
        local markerType = getMarkerType ( theMarker )
-- and output it.
-- and output it.
outputChatBox ( "It's a " .. markerType .. " marker!" )
        return outputChatBox ( "It's a " .. markerType .. " marker!" )
end
    end
-- return the created marker element (or false) where this function was called
return theMarker
end
end
</syntaxhighlight> </section>
 
-- Create a marker and show its type in chat.
createMarkerAndOutputType(0, 0, 2, "cylinder", 2)
</syntaxhighlight>


==See Also==
==See Also==
{{Marker functions}}
{{Marker functions}}

Revision as of 13:30, 10 October 2023

This function returns a marker's type.

Syntax

string getMarkerType ( marker theMarker )

OOP Syntax Help! I don't understand this!

Method: Marker:getMarkerType(...)
Variable: .markerType
Counterpart: setMarkerType


Required Arguments

  • theMarker: A marker element referencing the specified marker.

Returns

  • Returns one of the following strings:
    • "checkpoint": A race checkpoint. These are very tall, but not infinite, light pillars. Checkpoints snap to ground and become invisible after going over a certain Z height.
    • "ring": Doughnut shaped ring, normally used for aircraft.
    • "cylinder": Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player.
    • "arrow": Arrow pointing down. These are the arrows on the doors you can enter in single player, except MTA's are not animated by default.
    • "corona": A glowing ball of light.

If an invalid marker is specified, false is returned.

Example

This function creates a default marker at a given position and outputs its type.

function createMarkerAndOutputType ( ... )
    -- we create the marker.
    theMarker = createMarker ( ... )
	-- if the marker was created.
    if isElement ( theMarker ) then
		-- then get its type.
        local markerType = getMarkerType ( theMarker )
		-- and output it.
        return outputChatBox ( "It's a " .. markerType .. " marker!" )
    end
end

-- Create a marker and show its type in chat.
createMarkerAndOutputType(0, 0, 2, "cylinder", 2)

See Also