GetCameraRotation: Difference between revisions

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__NOTOC__  
__NOTOC__  
This function returns the rotation the specified player's camera would have if it's "fixed" (see [[setCameraMode]]).
This function returns the rotation the specified player's camera would have if it's fixed (see [[setCameraMode]]).
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">

Revision as of 12:30, 2 October 2006

This function returns the rotation the specified player's camera would have if it's fixed (see setCameraMode).

Syntax

float float float getCameraRotation ( player thePlayer )

Required Arguments

  • thePlayer: The player whose camera rotation you wish to obtain.

Returns

Returns three floats containing the x, y and z rotation values if the function was successful, false otherwise.

Example

See Also