GetCameraPosition: Difference between revisions

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{{Needs_Checking|Returns 0 0 0 with script:
<pre>addCommandHandler ( "getcampos", "retrieveCameraPosition" )
function retrieveCameraPosition ( player, commandName )
local camx, camy, camz = getCameraPosition ( player )
outputChatBox ( "X: "..camx.." Y: "..camy.." Z: "..camz )
end</pre>--[[User:Ransom|Ransom]] 17:17, 11 April 2007 (CDT)}}
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This function returns the position the player's camera would have if the camera mode is fixed (see [[setCameraMode]]).
This function returns the position the player's camera would have if the camera mode is fixed (see [[setCameraMode]]).

Revision as of 22:17, 11 April 2007

Dialog-information.png This article needs checking.

Reason(s): Returns 0 0 0 with script:
addCommandHandler ( "getcampos", "retrieveCameraPosition" )
function retrieveCameraPosition ( player, commandName )
local camx, camy, camz = getCameraPosition ( player )
outputChatBox ( "X: "..camx.." Y: "..camy.." Z: "..camz )
end
--Ransom 17:17, 11 April 2007 (CDT)



This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).

Syntax

float float float getCameraPosition ( player thePlayer )

Required Arguments

  • thePlayer: The player whose camera position you wish to obtain.

Returns

Returns three floats containing the x, y and z co-ordinate values if the function was successful, false otherwise.

Example

See Also