GetCameraInterior: Difference between revisions

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===Required Arguments===
===Required Arguments===
'''thePlayer''': The player whose camera interior you want to get.
*'''thePlayer''': The player whose camera interior you want to get.
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===Returns===
Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid.
Returns an ''integer'' indicating the camera's interior, ''false'' if the argument is invalid.


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[[hu:getCameraInterior]]
[[hu:getCameraInterior]]
[[RO:getCameraInterior]]

Latest revision as of 17:54, 12 February 2021

Returns the interior of the local camera (independent of the interior of the local player).

Procedural

Syntax

Click to collapse [-]
Server
int getCameraInterior ( player thePlayer )

OOP Syntax Help! I don't understand this!

Method: player:getCameraInterior(...)
Variable: .cameraInterior
Counterpart: setCameraInterior


Required Arguments

  • thePlayer: The player whose camera interior you want to get.
Click to collapse [-]
Client
int getCameraInterior ( )

OOP Syntax Help! I don't understand this!

Method: Camera.getInterior(...)
Variable: .interior
Counterpart: setCameraInterior


Returns

Returns an integer indicating the camera's interior, false if the argument is invalid.

Example

Click to collapse [-]
Server
function outputCameraInterior ( player, command )
	local interior = getCameraInterior ( player )
	outputChatBox ( "The camera is in the interior " .. interior, player, 255, 255, 0 )
end
addCommandHandler ( "camera", outputCameraInterior )


Object-oriented

Syntax

Click to collapse [-]
Server
int player:getCameraInterior ( )
-- or
int player.cameraInterior -- to get the camera interior value
player.cameraInterior = int someValue -- to set the camera interior value
Click to collapse [-]
Client
int Camera.getInterior ( )

Returns an integer indicating the camera's interior, false if the argument is invalid.

Example

Click to collapse [-]
Client
function outputCameraInterior ( command )
	local interior = Camera.getInterior ( )
	outputChatBox ( "The camera is in the interior " .. interior, localPlayer, 255, 255, 0 )
end
addCommandHandler ( "camera", outputCameraInterior )

See Also