GetCameraGoggleEffect: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
(OOP)
Line 7: Line 7:
string getCameraGoggleEffect (  )
string getCameraGoggleEffect (  )
</syntaxhighlight>
</syntaxhighlight>
 
{{OOP||Camera.getGoggleEffect|goggleEffect|setCameraGoggleEffect}}
===Returns===
===Returns===
Returns a [[string]] indicating the current camera goggle effect. Their meanings can be seen below.
* [[String]] indicating the current camera goggle effect. Their meanings can be seen below.


{{Camera goggle modes}}
{{Camera goggle modes}}

Revision as of 21:25, 5 October 2014

This function returns what goggle effect is currently affecting the camera.

Syntax

string getCameraGoggleEffect (  )

OOP Syntax Help! I don't understand this!

Method: Camera.getGoggleEffect(...)
Variable: .goggleEffect
Counterpart: setCameraGoggleEffect


Returns

  • String indicating the current camera goggle effect. Their meanings can be seen below.
  • normal: No camera goggle effect
  • nightvision: Nightvision camera
  • thermalvision: Infrared camera

Example

This example adds a command to enable or disable the nightvision effect.

function nightvision()
    if (getCameraGoggleEffect() == "normal") then
        setCameraGoggleEffect("nightvision")
    elseif (getCameraGoggleEffect() == "nightvision") then
        setCameraGoggleEffect("normal")
    end
end

addCommandHandler("nightvision", nightvision)

See Also