GetCameraClip: Difference between revisions

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{{Client function}}  
{{Client function}}  
__NOTOC__  
__NOTOC__  
{{New feature/item|3.0141|1.4.1|6949|This function checks if the camera will "collide" with any objects or vehicles in its way. Read more about this [[here|setCameraClip]].}}
{{New feature/item|3.0141|1.4.1|6949|This function checks if the camera will "collide" with any objects or vehicles in its way. Read more about this [[setCameraClip|here]].}}


==Syntax==  
==Syntax==  
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==See Also==
==See Also==
{{Client camera functions}}
{{Client camera functions}}
[[hu:getCameraClip]]
[[RO:getCameraClip]]

Latest revision as of 07:12, 10 October 2020

This function checks if the camera will "collide" with any objects or vehicles in its way. Read more about this here.

Syntax

bool, bool getCameraClip() 

OOP Syntax Help! I don't understand this!

Method: Camera.getClip(...)
Counterpart: setCameraClip


Returns

  • objects: if you want the camera to clip on objects.
  • vehicles: if you want the camera to clip on vehicles.

Example

This function checks the clip status.

function checkClipStatus()
  local obj, veh = Camera.getClip()
  outputChatBox ("Your camera can" .. (veh and "" or "not") .. "see the vehicle interior at the moment!",255,0,0,false)
  outputChatBox ("Your camera can" .. (obj and "" or "not") .. "collide with objects at the moment!",255,0,0,false)
end
addEventHandler("clipstatus",checkClipStatus)

See Also

Shared