GetBodyPartName: Difference between revisions

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===Required Arguments===
===Required Arguments===
*'''bodyPartID''': An interger representing the body part ID you wish to retrieve the name of.
*'''bodyPartID''': An interger representing the body part ID you wish to retrieve the name of.
{{BodyParts}}


==Returns==
==Returns==

Revision as of 18:04, 25 July 2006

This function is used to get the name of a body part on a player.

Syntax

string getBodyPartName ( int bodyPartID )

Required Arguments

  • bodyPartID: An interger representing the body part ID you wish to retrieve the name of.
  • 3: Torso
  • 4: Ass
  • 5: Left Arm
  • 6: Right Arm
  • 7: Left Leg
  • 8: Right Leg
  • 9: Head

Returns

This function returns a string containing the body part name if the ID is valid, 'false' otherwise.

Example

This example prints the killer and body part to the chat on the wasted/kill event.

addEventHandler ( "onPlayerWasted", root, "onPlayerWasted" )
function onPlayerWasted ( ammo, attacker, weapon, bodypart )
  if ( attacker ) then -- if we have an attacker
    if ( getElementType ( attacker ) == "player" ) then -- make sure the element that killed him was a player
      tempString = getClientName ( attacker ).." killed "..getClientName ( source ).." ("..getWeaponNameFromID ( weapon )..")"
      if ( bodypart == 9 ) then -- if he was shot in the head
        tempString = tempString.." (HEADSHOT!)"
      else
        tempString = tempString.." ("..getBodyPartName ( bodypart )..")"
      end
      chat ( tempString )
    else
      chat ( getClientName ( source ).." died. ("..getWeaponNameFromID ( weapon )..") ("..getBodyPartName ( bodypart )..")" )
    end
  else
    chat ( getClientName ( source ).." died. ("..getWeaponNameFromID ( weapon )..") ("..getBodyPartName ( bodypart )..")" )
  end
end

See Also