FxAddTankFire: Difference between revisions

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(New page: __NOTOC__ {{Client function}} This function creates a tank firing particle effect. ==Syntax== <syntaxhighlight lang="lua"> bool fxAddTankFire ( float posX, float posY, float posZ, float dirX, float di...)
 
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===Required Arguments===  
===Required Arguments===  
*'''posX, posY, posZ:''' the world coordinates where the effect originates.
*'''posX, posY, posZ:''' the world coordinates where the effect originates.
*'''dirX, dirY, dirZ:''' a direction vector indicating where the blood flies to.
*'''dirX, dirY, dirZ:''' a direction vector indicating where the tank fire is directed to.


===Returns===
===Returns===

Revision as of 20:06, 25 June 2008

This function creates a tank firing particle effect.

Syntax

bool fxAddTankFire ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )

Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a direction vector indicating where the tank fire is directed to.

Returns

Returns a true if the operation was successful, false otherwise.

Example

This page lacks an example

--add an example here

See Also