ExecuteSQLSelect: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function onMapLoad ()
function onMapLoad ()
executeSQLCreateTable ( "players", "clothes_head_texture TEXT, clothes_head_model TEXT, player TEXT" ) -- create our table, if it doesn't already exist
-- create our table, if it doesn't already exist
executeSQLCreateTable ( "players", "clothes_head_texture TEXT, clothes_head_model TEXT, player TEXT" )
end
end


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end
end
</syntaxhighlight>
</syntaxhighlight>
==See Also==
==See Also==
{{Registry_functions}}
{{Registry_functions}}

Revision as of 15:24, 23 September 2006

This function retrieves rows from a table in the database, if they exist. If you pass the table name, along with the columns you want to retrieve (and any conditions for the row) this function will return a table containing the corresponding values.

The SQLite database contains globally stored data and can be used by scripts to store and retrieve data in a structured manner.

The executed SQL query is the following:

[sql]SELECT <fields> FROM <tables> WHERE <conditions> LIMIT <limit>

Syntax

table executeSQLSelect ( string table, string fields, [ string conditions ], [ int limit ] )

Required Arguments

  • table: The table you want to query. No spaces allowed.
  • fields: The fields you want to query. No spaced allowed. Multiple fields should be separated by a comma (,). Wildcard (*) allowed to query all fields in the table. If you use wildcards, please pay attention to the order in which you'll have to retrieve your values from the table.

Optional Arguments

  • conditions: The conditions for the query. Multiple conditions should be separated by logical operators (AND, OR).
  • limit: Maximum amount of rows to return.

Returns

On success:

  • table: The 2-dimensional table where the results are stored in: table [row_index] [column_index].

On failure:

  • boolean: False, when no rows are found or an error occured.

Example

function onMapLoad ()
	-- create our table, if it doesn't already exist
	executeSQLCreateTable ( "players", "clothes_head_texture TEXT, clothes_head_model TEXT, player TEXT" )
end

function onPlayerSpawn ( spawnpoint, team )	
	sourcename = getClientName ( source )	-- get the player's name
	
	-- try to retrieve the player data from the db
	result = executeSQLSelect ( "players", "player", "player = '" .. sourcename .. "'" )
	if ( result == false ) then	-- see if any data was found at all
		outputChatBox ( "This is your first time here! Welcome " .. sourcename .. "!", source )
		executeSQLInsert ( "players", "'none', 'none', '" .. sourcename .. "'" )
	else
		outputChatBox ( "Welcome back " .. sourcename .. "!", source )
		executeSQLUpdate ( "players", "clothes_head_texture = 'hairgreen', clothes_head_model = 'somehead'",
		"player = '" .. sourcename .. "'" )
	end	
	
	-- get the clothes data for the player
    result = executeSQLSelect ( "players", "clothes_head_texture, clothes_head_model", "player = '" .. sourcename .. "'" )
	outputChatBox ( "Your head texture is " .. result[1][1] )
	outputChatBox ( "Your head model is " .. result[1][2] )	
end

See Also