Changes in 1.3.1: Difference between revisions
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=Main Additions/Changes= | = Main Additions/Changes = | ||
* Added Custom Vehicle Sirens | * Added Custom Vehicle Sirens | ||
* Fixed map files are downloading very slow issue | * Fixed map files are downloading very slow issue | ||
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* Added Analog Controls States | * Added Analog Controls States | ||
* Added bullet sync | * Added bullet sync | ||
* Fixed several custom model replacing issues | |||
==Client== | == Client == | ||
===New Functions=== | === New Functions === | ||
* Added [[setObjectBreakable]] | * Added [[setObjectBreakable]] | ||
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* Added [[getAnalogControlState]] | * Added [[getAnalogControlState]] | ||
=== New Events === | |||
===New Events=== | |||
* Added [[onClientPedHeliKilled]] | * Added [[onClientPedHeliKilled]] | ||
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* Added [[onClientSoundBeat]] | * Added [[onClientSoundBeat]] | ||
===Changes/Bug Fixes=== | === Changes/Bug Fixes === | ||
* Fixed 'not being able to enter vehicles' bug | * Fixed 'not being able to enter vehicles' bug | ||
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* Added optional bool to [[getElementMatrix]] ( element, bool ) | * Added optional bool to [[getElementMatrix]] ( element, bool ) | ||
* Added unrar for smoother update procedure | * Added unrar for smoother update procedure | ||
* Fixed custom model replacement errors sometimes with weapons & weapon pickups. | |||
* Fixed vehicle upgrade custom models not showing immediately | |||
* Fixed accuracy of hit point in [[onClientPlayerWeaponFire]] and added shot origin parameter | |||
* Fixed [[setPedAimTarget]] direction being all wrong | |||
* Fixed issue when peds' bullets origin from wrong position | |||
* Fixed custom models not rendering correctly sometimes parameter | |||
* Fixed custom model LOD distance is not reseting after quiting | |||
* Added size limit for clientscript.log file | |||
* Added ability to shoot with any weapon with jetpack | |||
==Server== | == Server == | ||
===New Functions=== | === New Functions === | ||
* Added [[fetchRemote]] | * Added [[fetchRemote]] | ||
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* Added [[setVehicleSirens]] | * Added [[setVehicleSirens]] | ||
* Added [[addVehicleSirens]] | * Added [[addVehicleSirens]] | ||
* Added [[setJetpackWeaponEnabled]] | |||
* Added [[getJetpackWeaponEnabled]] | |||
===New Events=== | === New Events === | ||
* None yet | * None yet | ||
===Changes/Bug Fixes=== | === Changes/Bug Fixes === | ||
* Fixed map files are downloading very slow issue | * Fixed map files are downloading very slow issue | ||
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* Tweaked server networking | * Tweaked server networking | ||
* Improved Lua errors for server element functions | * Improved Lua errors for server element functions | ||
* Large amount of crashfixes, improvements and tweaks | * Reduced CPU usage more | ||
* Large amount of crashfixes, improvements and tweaks | |||
==Resources== | == Resources == | ||
* Updated parachute to fix high CPU usage on clients | * Updated parachute to fix high CPU usage on clients | ||
* Added Visualiser resource | * Added Visualiser resource | ||
* Added GUI Siren Editor | * Added GUI Siren Editor | ||
* Fixed a reload exploit where you could jump and then reload for an instant reload | * Fixed a reload exploit where you could jump and then reload for an instant reload | ||
* Made reload with | * Made reload with jetpack work again | ||
==Editor== | == Editor == | ||
* Fixed Map editor not saving locations of objects on Linux machines | * Fixed Map editor not saving locations of objects on Linux machines. | ||
[[Category:Changelog]] | [[Category:Changelog]] |
Revision as of 16:14, 1 July 2012
Main Additions/Changes
- Added Custom Vehicle Sirens
- Fixed map files are downloading very slow issue
- Fixed timeouts on map change
- Fixed various issues, crashes, freezes
- Updated max players to 4096
- Added BASS Effects
- Added Analog Controls States
- Added bullet sync
- Fixed several custom model replacing issues
Client
New Functions
- Added setObjectBreakable
- Added isObjectBreakable
- Added dxSetBlendMode
- Added dxGetBlendMode
- Added dxDrawMaterialLine3D
- Added dxDrawMaterialSectionLine3D
- Added getCameraRotation
- Added setCameraRotation
- Added getLatentEventHandles
- Added getLatentEventStatus
- Added cancelLatentEvent
- Added triggerLatentServerEvent
- Added getVehicleSirenParams
- Added getVehicleSirens
- Added setVehicleSirens
- Added getSoundProperties
- Added setSoundProperties
- Added getSoundFFTData
- Added setSoundPanningEnabled
- Added isSoundPanningEnabled
- Added setWorldSoundEnabled
- Added isWorldSoundEnabled
- Added resetWorldSounds
- Added getSoundBPM
- Added getSoundLevelData
- Added getSoundWaveData
- Added setPedAnalogControlState
- Added getPedAnalogControlState
- Added setAnalogControlState
- Added getAnalogControlState
New Events
- Added onClientPedHeliKilled
- Added onClientPlayerHitByWaterCannon
- Added onClientPedHitByWaterCannon
- Added onClientPlayerPickupHit
- Added onClientPlayerPickupLeave
- Added onClientSoundStarted
- Added onClientSoundStopped
- Added onClientSoundBeat
Changes/Bug Fixes
- Fixed 'not being able to enter vehicles' bug
- Added order priority to addEventHandler
- Fixed 'engineless' NRG-500 Variant
- Added option to skip Dual Monitor Resolution Select
- Made playSound3D use the camera position instead of the player position when determining the distance
- Added color coding and sub-pixel positioning options to dxDrawText
- Added ability to create and modify cubemaps and volume textures. (See dxCreateTexture for details)
- Added model cache system to reduce loading delays
- Added CJ clothes cache to help reduce game freezes
- Sped up event handling system for server and client
- Added element option to engineApplyShaderToWorldTexture
- Added optional bool to getElementMatrix ( element, bool )
- Added unrar for smoother update procedure
- Fixed custom model replacement errors sometimes with weapons & weapon pickups.
- Fixed vehicle upgrade custom models not showing immediately
- Fixed accuracy of hit point in onClientPlayerWeaponFire and added shot origin parameter
- Fixed setPedAimTarget direction being all wrong
- Fixed issue when peds' bullets origin from wrong position
- Fixed custom models not rendering correctly sometimes parameter
- Fixed custom model LOD distance is not reseting after quiting
- Added size limit for clientscript.log file
- Added ability to shoot with any weapon with jetpack
Server
New Functions
- Added fetchRemote
- Added reloadBans
- Added getAllAccountData
- Added getLatentEventHandles
- Added getLatentEventStatus
- Added cancelLatentEvent
- Added removeVehicleSirens
- Added getVehicleSirenParams
- Added getVehicleSirens
- Added setVehicleSirens
- Added addVehicleSirens
- Added setJetpackWeaponEnabled
- Added getJetpackWeaponEnabled
New Events
- None yet
Changes/Bug Fixes
- Fixed map files are downloading very slow issue
- Fixed timeouts on map change
- Tweaks and fixes for vehicle sync
- Added order priority to addEventHandler
- Improved performance when the server has a large number of IP bans
- Added debug info to timers
- Added adjustable sync rates to setServerConfigSetting and the server config. (See Sync_interval_settings for details)
- Fixed lightsync vehicles ghost streaming in when locally they are miles away
- Fixed server sometimes not appearing in the browser
- Added server setting to reduce CPU usage
- Sped up event handling system for server and client
- Tweaked server networking
- Improved Lua errors for server element functions
- Reduced CPU usage more
- Large amount of crashfixes, improvements and tweaks
Resources
- Updated parachute to fix high CPU usage on clients
- Added Visualiser resource
- Added GUI Siren Editor
- Fixed a reload exploit where you could jump and then reload for an instant reload
- Made reload with jetpack work again
Editor
- Fixed Map editor not saving locations of objects on Linux machines.