Changes in 1.3.1: Difference between revisions
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* Added [[isWorldSoundEnabled]] | * Added [[isWorldSoundEnabled]] | ||
* Added [[resetWorldSounds]] | * Added [[resetWorldSounds]] | ||
* Added [[getSoundBPM]] | |||
* Added [[getSoundLevelData]] | |||
* Added [[getSoundWaveData]] | |||
===New Events=== | ===New Events=== | ||
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* Added [[onClientSoundStarted]] | * Added [[onClientSoundStarted]] | ||
* Added [[onClientSoundStopped]] | * Added [[onClientSoundStopped]] | ||
* Added [[onClientSoundBeat]] | |||
===Changes/Bug Fixes=== | ===Changes/Bug Fixes=== |
Revision as of 05:29, 28 May 2012
Main Additions/Changes
- Added Custom Vehicle Sirens
- Fixed map files are downloading very slow issue
- Fixed timeouts on map change
- Fixed various issues, crashes, freezes
- Updated max players to 4096
Client
New Functions
- Added setObjectBreakable
- Added isObjectBreakable
- Added dxSetBlendMode
- Added dxGetBlendMode
- Added downloadFile
- Added dxDrawMaterialLine3D
- Added dxDrawMaterialSectionLine3D
- Added getCameraRotation
- Added setCameraRotation
- Added getLatentEventHandles
- Added getLatentEventStatus
- Added cancelLatentEvent
- Added triggerLatentServerEvent
- Added getVehicleSirenParams
- Added getVehicleSirens
- Added setVehicleSirens
- Added getSoundProperties
- Added setSoundProperties
- Added getSoundFFTData
- Added setSoundPanningEnabled
- Added isSoundPanningEnabled
- Added setWorldSoundEnabled
- Added isWorldSoundEnabled
- Added resetWorldSounds
- Added getSoundBPM
- Added getSoundLevelData
- Added getSoundWaveData
New Events
- Added onClientPedHeliKilled
- Added onClientFileDownloadComplete
- Added onClientPlayerHitByWaterCannon
- Added onClientPedHitByWaterCannon
- Added onClientPlayerPickupHit
- Added onClientPlayerPickupLeave
- Added onClientSoundStarted
- Added onClientSoundStopped
- Added onClientSoundBeat
Changes/Bug Fixes
- Fixed 'not being able to enter vehicles' bug
- Added order priority to addEventHandler
- Fixed 'engineless' NRG-500 Variant
- Added option to skip Dual Monitor Resolution Select
- Made playSound3D use the camera position instead of the player position when determining the distance
- Added color coding and sub-pixel positioning options to dxDrawText
- Added ability to create and modify cubemaps and volume textures. (See dxCreateTexture for details)
- Added model cache system to reduce loading delays
- Added CJ clothes cache to help reduce game freezes
Server
New Functions
- Added fetchRemote
- Added reloadBans
- Added getAllAccountData
- Added getLatentEventHandles
- Added getLatentEventStatus
- Added cancelLatentEvent
- Added removeVehicleSirens
- Added getVehicleSirenParams
- Added getVehicleSirens
- Added setVehicleSirens
- Added addVehicleSirens
New Events
- None yet
Changes/Bug Fixes
- Fixed map files are downloading very slow issue
- Fixed timeouts on map change
- Tweaks and fixes for vehicle sync
- Added order priority to addEventHandler
- Improved performance when the server has a large number of IP bans
- Added debug info to timers
- Added adjustable sync rates to setServerConfigSetting and the server config. (See Sync_interval_settings for details)
- Fixed lightsync vehicles ghost streaming in when locally they are miles away
- Fixed server sometimes not appearing in the browser
- Added server setting to reduce CPU usage
- Large amount of crashfixes, improvements and tweaks.
Resources
- Updated parachute to fix high CPU usage on clients
Editor
- Fixed Map editor not saving locations of objects on Linux machines