CanPlayerUseFunction: Difference between revisions

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{{Needs_Checking|Should the function still be string? --[[User:Talidan2|Talidan2]] 15:44, 15 July 2007 (CDT)<br>If this is supposed to take a console command, it'd better be renamed to canPlayerUseCommand. --[[User:Jbeta|jbeta]] 19:58, 11 September 2007 (CDT)}}
{{Needs_Checking|Should the function still be string? --[[User:Talidan2|Talidan2]] 15:44, 15 July 2007 (CDT)<br>If this is supposed to take a console command, it'd better be renamed to canPlayerUseCommand. --[[User:Jbeta|jbeta]] 19:58, 11 September 2007 (CDT)|[[User:ChrML|ChrML]] This function doesn't work. It's not coded at all with the ACL system. Remove?}}
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{{Server function}}
{{Server function}}

Revision as of 15:56, 29 November 2007

Dialog-information.png This article needs checking.

Reason(s): Should the function still be string? --Talidan2 15:44, 15 July 2007 (CDT)
If this is supposed to take a console command, it'd better be renamed to canPlayerUseCommand. --jbeta 19:58, 11 September 2007 (CDT)

This function can be used to check if the player can use a function, based on their current access level. Access levels for functions are stored in the server's config file. Use this if you want to prevent a player using a function unless they are logged in with enough rights.

Syntax

bool canPlayerUseFunction ( player thePlayer, string functionName )

Required Arguments

  • thePlayer: The player who you consider is running the function.
  • functionName The name of the function which you want to check.

Returns

Returns true if the player specified can use the function specified, false otherwise.

Example

This example adds a console function called kill_player that can only be used by players with enough access rights. These access rights can be specified in the server's config file.

function adminKillPlayer ( source, commandName, killPlayerName )
    if ( canPlayerUseFunction ( source, "kill_player" ) ) then     -- if the player can use the "kill_player" function
        local playerToKill = getPlayerFromNick ( killPlayerName )  -- look up the player to kill
        if ( playerToKill ~= false ) then                          -- check if we found him
            killPlayer ( playerToKill )                            -- if so, kill him
            outputConsole ( killPlayerName .. " has been killed!", source )   -- and notify the admin
        else
            outputConsole ( "Couldn't find a player called '" .. killPlayerName .. "'", source ) -- otherwise tell him the player was not found
        end
    else
        outputConsole ( "You do not have access to this function!", source ) -- if he isn't allowed to use the function, tell him so
    end
end
addCommandHandler ( "kill_player", adminKillPlayer )

See Also