XmlSaveFile: Difference between revisions

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__NOTOC__
{{Server client function}}
This function saves a loaded XML file.
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool xmlSaveFile ( XMLNode rootNode ) </syntaxhighlight>
<syntaxhighlight lang="lua">bool xmlSaveFile ( xmlnode rootNode ) </syntaxhighlight>
{{OOP||[[xmlnode]]:saveFile}}
===Required Arguments===
*'''rootNode:''' the root [[xmlnode]] of the loaded XML file.
 
===Returns===
Returns ''true'' if save was successful, ''false'' if the XML file does not exist.
 
==Example==
<section name="Client" class="client" show="true">
This example allows a player to use the command 'createfile' to create an .xml file.
<syntaxhighlight lang="lua">
-- Creates a file named "new.xml" with root node "newroot" and childnode "newchild".
function createFileHandler()
local RootNode = xmlCreateFile("new.xml"," newroot")
local NewNode = xmlCreateChild(RootNode, "newchild")
xmlSaveFile(RootNode)
xmlUnloadFile(RootNode)
end
 
addCommandHandler("createfile", createFileHandler)
</syntaxhighlight>
</section>
 
==See Also==
{{XML_functions}}
[[ru:xmlSaveFile]]

Latest revision as of 20:46, 12 May 2019

This function saves a loaded XML file.

Syntax

bool xmlSaveFile ( xmlnode rootNode ) 

OOP Syntax Help! I don't understand this!

Method: xmlnode:saveFile(...)


Required Arguments

  • rootNode: the root xmlnode of the loaded XML file.

Returns

Returns true if save was successful, false if the XML file does not exist.

Example

Click to collapse [-]
Client

This example allows a player to use the command 'createfile' to create an .xml file.

-- Creates a file named "new.xml" with root node "newroot" and childnode "newchild".
function createFileHandler()
local RootNode = xmlCreateFile("new.xml"," newroot")
local NewNode = xmlCreateChild(RootNode, "newchild")
xmlSaveFile(RootNode)
xmlUnloadFile(RootNode)
end

addCommandHandler("createfile", createFileHandler)

See Also