User:Snert

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Revision as of 20:28, 28 November 2010 by Snert (talk | contribs)
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Resources

Debug monitor

Resource to easily be able to view server and client debug messages. (remotely)

Created as an example to demonstrate the use of on(Client)DebugMessage.

Images:

 Server-side debug message viewer: http://dl.dropbox.com/u/4504893/images/debugmonitor_editor_s.png
 Client-side debug message viewer: http://dl.dropbox.com/u/4504893/images/debugmonitor_editor_c.png

Download (Note: Only works in 1.1 r2091 and later)

Camo vehicles

When this resource is enabled, boats will get the same color as the water, and planes will get the same color as the sky. What's not to like?

Created as an example to demonstrate the use of getWaterColor, getSkyGradient and RGB vehicle colors.

 Camoplane example: http://www.xfire.com/video/3bcb4b/

Download (Note: Only works in 1.1 r2093 and later)

Function suggestions

Some functions I should work on sometime soon. (sort of my "TODO")

Server-side

-- None at the moment

Client-side

-- None at the moment

Both

isEventAdded ( string eventName, element attachedTo[, function handlerFunction ] ) -- Should be fairly obvious

Event suggestions

Events which might be quite useful. I should work on these sometime soon.

Server-side

onElementCreated ( ) -- Said it will be very slow, but still, it's a quite useful event. Besides, if onElementDestroyed isn't slow, why would this be slow?
onVehicleNitrousActivated ( ) -- Should be fairly obvious
onVehicleNitrousDeactivated ( ) -- Should be fairly obvious
onVehicleTireStateChanged ( int tire, int state ) -- If you'd want vehicles with bulletproof wheels or something, you'd need to detect the state change first

Client-side

onClientElementCreated ( ) -- See server-side
onClientVehicleNitrousActivated ( ) -- See server-side
onClientVehicleNitrousDeactivated ( ) -- See server-side
onClientVehicleTireStateChanged ( int tire, int state ) -- See server-side

FX functions

Doomed_Space_Marine did research on some particle effects on custom models. It would be very cool if we could make functions to do this instead, like we already can with some particle effects. (for instance: fxAddBlood) This would especially be very cool if we would be able to alter the fx, so for instance we could create colored smoke.

fxAddHeliKillBlood
fxAddCarWashEffect
fxAddCement
fxAddClouds -- Note: It's a rather vague type of effect
fxAddCokeTrail
fxAddShower -- Note: Classed as "some water effect", but unknown what type of water effect. Assuming shower
fxAddSmoke
fxAddPour -- Seems more like it should be fxAddPee or fxAddPiss though
fxAddLeaves
fxAddSpray
fxAddFireExtinghuiserEffect
fxAddFlamethrowerFlame
fxAddInsects

Want to add another function / event?

Feel free to edit this page. The more suggestions there are, the more *might* be implemented.