UnbindKey: Difference between revisions

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function playerSpawn ( )
function playerSpawn ( )
     bindKey ( source, "F1", "down", "Go moo", goMoo ) -- bind the player's F1 key to the function below called 'goMoo'
     bindKey ( source, "F1", "down", "Go moo", goMoo ) -- bind the player's F1 key to the 'goMoo' function defined above
end
end
addEventHandler ( "onPlayerSpawn", getRootElement(), playerSpawn ) -- make the playerSpawn function be called when a player spawns
addEventHandler ( "onPlayerSpawn", getRootElement(), playerSpawn ) -- make the playerSpawn function be called when a player spawns

Revision as of 17:30, 15 August 2007

Removes an existing key bind from the specified player.

Syntax

unbindKey ( player thePlayer, string key, [ string keyState, function function ] ) 

Required Arguments

  • thePlayer: The player you wish to unbind the key of.
  • key: The key you wish to unbind. See Key names for a list of valid key names.

Optional Arguments

  • keyState: Can be either:
    • "up": If the bound key triggered a function when the key was released
    • "down": If the bound key triggered a function when the key was pressed
    • "both": If the bound key triggered a function when the key was pressed and released
  • function: The function you wish to unbind.

Note: If you do not specify a keyState or function, any instances of key being bound will be unbound, whatever function they are bound to.

Example

This function binds the player's F1 key to a function goMoo which outputs a chat message when pressed. The key is then unbound so that it can effectively only be used once per life.

-- define the function that will be called when F1 is pressed
function goMoo( source )
    outputChatBox ( getClientName ( source ) .. " says Mooooooo!" )
    unbindKey ( source, "F1", "down", goMoo ) -- this function will no longer be triggered by the player, after removing the bind.
end

function playerSpawn ( )
    bindKey ( source, "F1", "down", "Go moo", goMoo ) -- bind the player's F1 key to the 'goMoo' function defined above
end
addEventHandler ( "onPlayerSpawn", getRootElement(), playerSpawn ) -- make the playerSpawn function be called when a player spawns

See Also