ToggleControl

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Revision as of 14:58, 3 August 2010 by Varez (talk | contribs) (→‎Example)
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Dialog-information.png This article needs checking.

Reason(s): By enabling a control all bindings belonging to it seem to be deleted. (tested clientside) --NeonBlack 16:48, 28 August 2009 (UTC)

Enables or disables the use of a GTA control for a specific player.

Syntax

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Server
bool toggleControl ( player thePlayer, string control, bool enabled ) 

Required Arguments

  • thePlayer: The player you wish to toggle the control ability of.
  • control: The control that you want to toggle the ability of. See control names for a list of possible controls.
  • enable: A boolean value representing whether or not the key will be usable or not.
Click to collapse [-]
Client
bool toggleControl ( string control, bool enabled ) 

Required Arguments

  • control: The control that you want to toggle the ability of. See control names for a list of possible controls.
  • enable: A boolean value representing whether or not the key will be usable or not.

Returns

This function true if the control was set successfully, false otherwise.

Example

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Example 1

This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets.

function disableFireForHydra ( theVehicle, seat, jacked )
    if ( getElementModel ( theVehicle ) == 520 ) then -- if they entered a hydra
        toggleControl ( source, "vehicle_secondary_fire", false ) -- disable their fire key
    else -- if they entered another vehicle
        toggleControl ( source, "vehicle_secondary_fire", true ) -- enable their fire key
    end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), disableFireForHydra )

Note: The same can be achieved by using setVehicleGunsEnabled.

Click to collapse [-]
Example 2

This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets.

function disableFireForHydra ( theVehicle, seat )
    if ( getElementModel ( theVehicle ) == 520 ) then -- if they entered a hydra
        toggleControl ( "vehicle_secondary_fire", false ) -- disable their fire key
    else -- if they entered another vehicle
        toggleControl ( "vehicle_secondary_fire", true ) -- enable their fire key
    end
end
addEventHandler ( "onClientPlayerVehicleEnter", getLocalPlayer(), disableFireForHydra )

Note: The same can be achieved by using setVehicleGunsEnabled.

See Also