TextDisplayRemoveObserver: Difference between revisions

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{{Needs_Checking|I have removed an observer and now I can't seem to put him back. If I'm not here in the morning, jbeta check cc resource, gamemode.lua, "onPlayerEnterVehicle", "onPlayerExitVehicle" events. --[[User:Ransom|Ransom]] 01:29, 20 September 2007 (CDT)}}
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{{Server function}}
{{Server function}}

Revision as of 06:29, 20 September 2007

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Reason(s): I have removed an observer and now I can't seem to put him back. If I'm not here in the morning, jbeta check cc resource, gamemode.lua, "onPlayerEnterVehicle", "onPlayerExitVehicle" events. --Ransom 01:29, 20 September 2007 (CDT)


Description

This function removes a player observer of a textdisplay. This stops the player from being able to see textitems that the textdisplay contains.

Syntax

void textDisplayRemoveObserver ( textdisplay display, player playerToRemove )

Required Arguments

Example

This example creates a new display and a "Hello World" text item for a player. It then removes it from his screen 5 seconds later

display = textCreateDisplay ( ) --create the display
textDisplayAddObserver ( display, thePlayer ) --add an observer
newtextitem = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 ) --create our "Hello World" text item
textDisplayAddText ( display, newtextitem ) --add this to the display
setTimer ( textDisplayRemoveObserver, 5000,1, display, thePlayer ) --set a timer to remove this 5 seconds later.

See Also