Template:Marker types: Difference between revisions

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** '''"checkpoint"''': A race checkpoint. These are very tall, but not infinite, light pillars. Checkpoints snap to ground and become invisible after going over a certain Z height.
** '''"checkpoint"''': A race checkpoint. These are very tall, but not infinite, light pillars. Checkpoints snap to ground and become invisible after going over a certain Z height.
** '''"ring"''': Doughnut shaped ring, normally used for aircraft.
** '''"ring"''': Doughnut shaped ring, normally used for aircraft.
** '''"cylinder"''': Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player. These snap to ground-level.
** '''"cylinder"''': Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player.
** '''"arrow"''': Arrow pointing down. These are the arrows on the doors you can enter in single player, except MTA's are not animated by default.
** '''"arrow"''': Arrow pointing down. These are the arrows on the doors you can enter in single player, except MTA's are not animated by default.
** '''"corona"''': A glowing ball of light.
** '''"corona"''': A glowing ball of light.

Latest revision as of 02:35, 28 December 2009

    • "checkpoint": A race checkpoint. These are very tall, but not infinite, light pillars. Checkpoints snap to ground and become invisible after going over a certain Z height.
    • "ring": Doughnut shaped ring, normally used for aircraft.
    • "cylinder": Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player.
    • "arrow": Arrow pointing down. These are the arrows on the doors you can enter in single player, except MTA's are not animated by default.
    • "corona": A glowing ball of light.