Talk:Projects log: Difference between revisions

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In this page you should be reporting what you are dedicating your time to in the QA team. We need to know who is working on what to paint the big picture. Report back weekly and update your section. You should be typing a report each week and updating your main projects table if you change your plans. Please list your completed projects as well so we know what is available.
In this page you should be reporting what you are dedicating your time to in the QA team. We need to know who is working on what to paint the big picture. Report back weekly and update your section. You should be typing a report each week and updating your main projects table if you change your plans. Please list your completed projects as well so we know what is available.
Note: Click your name in the contents and click edit in your section for easy editing.


*Project Types
*Project Types
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==Ransom==  
==Ransom==  


{| style="width:100%;text-align:center;" cellpadding="2"
 
 
 
{| style="width:100%;text-align:center";cellpadding=2"
|| '''Project Type''' || '''Status''' || '''Name''' || '''Description''' ||
|| '''Project Type''' || '''Status''' || '''Name''' || '''Description''' ||
|-  
|-  
| Script || cc || Developing ||cc (named for quick testing currently) is probably gonna be like Command and Conquer renegade even though I haven't played that before. An advanced team game with buildings that help you, which makeup 2 bases. Losing building functionality of barracks, garage, etc. will hurt your team's fighting ability. Players will get money per kill and can buy weapons, cars, and purchase special weapon attacks.  
| Script || cc || Developing || cc (named for quick testing currently) is probably gonna be like Command and Conquer renegade even though I haven't played that before. An advanced team game with buildings that help you, which makeup 2 bases. Losing building functionality of barracks, garage, etc. will hurt your team's fighting ability. Players will get money per kill and can buy weapons, cars, and purchase special weapon attacks.  
|-
|-
| Docs || N/A || Checking for errors, no new work || Noting problems with functions and events and docs while I script. Spending most of the time on my script but I am pointing out errors and testing functions as I go.
| Docs || N/A || Checking for errors, no new work || Noting problems with functions and events and docs while I script. Spending most of the time on my script but I am pointing out errors and testing functions as I go.
|}
|}


{| style="width:75%; border="1"
{| style="width:75%; border="1"
!Report 9/29
!September 7
!This week I'm still working on the same stuff. Still plan on working on my script and checking on the wiki docs as I go.
|This week I'm still working on the same stuff. Still plan on working on my script and checking on the wiki docs as I go.
|-
!Report 10/6
!Text here
|-
!Report 10/13
!Text here
|-
|-
!Report 10/20
!October 6
!Text here
|Text here
|-
|-
!Report 10/27
!October 13
!Text here
|Text here
|}
|}


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==Talidan==
==Talidan==
{| style="width:100%;text-align:center;" cellpadding="2"
{| style="width:100%;text-align:center;" cellpadding="2"
|| '''Project Type''' || '''Status''' || '''Description''' ||
|| '''Project Type''' || '''Status''' || '''Name''' || '''Description''' ||
|-  
|-  
| MTA || Developing || Map editor - Lots of stuff to be done.  We're very close to completion
| MTA || Developing || Map editor || Lots of stuff to be done.  We're very close to completion
|-
|-
| MTA || Finished ||  MOTD - Just finished up where jbeta left off.  Now has a web interface to update motd
| MTA || Finished ||  MOTD || Just finished up where jbeta left off.  Now has a web interface to update motd
|-
|-
| MTA || halted || Modmanager - Waiting on a proper file system to import files from other resources.
| MTA || halted || Modmanager || Waiting on a proper file system to import files from other resources.
|-
|-
| Gamemode || halted || Conquest - Just dont have time for it right now.  After map editor.
| Gamemode || halted || Conquest || Just dont have time for it right now.  After map editor.
|}
|}


{| style="width:75%; border="1"
{| style="width:75%; border="1"
!Report 26/09/07
!September 6
!Another week of intense map editor haxes.
|Another week of intense map editor haxes.
|}
|}


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{| style="width:100%;text-align:center;" cellpadding="2"
{| style="width:100%;text-align:center;" cellpadding="2"
|| '''Project Type''' || '''Status''' || '''Description''' ||
|| '''Project Type''' || '''Status''' || '''Name''' || '''Description''' ||
|-  
|-  
| Gamemode || S'fine || cdm - Classic DeathMatch. You know what's it all aboot.
| Gamemode || S'fine || cdm || Classic DeathMatch. You know what's it all aboot.
|-  
|-  
| Gamemode || Also's fine || ctf - Capture the Flag. You know what's it all aboot as well.
| Gamemode || Also's fine || ctf || Capture the Flag. You know what's it all aboot as well.
|-  
|-  
| Gamemode || I dunno || bomberdude - Bomberman for MTA. IJs took it and didn't give it back yet. That bastard.
| Gamemode || I dunno || bomberdude || Bomberman for MTA. IJs took it and didn't give it back yet. That bastard.
|-  
|-  
| Map || Looks fine || cdm_ls - The only map for CDM right now.
| Map || Looks fine || cdm_ls || The only map for CDM right now.
|-  
|-  
| Map || Unplayable || ctf_goldcove - CTF map I made. All piratish and stuff. Some breakable planks makes it unplayable.
| Map || Unplayable || ctf_goldcove || CTF map I made. All piratish and stuff. Some breakable planks makes it unplayable.
|-  
|-  
| MTA || It works || maplimits - Bounderies for maps. Useful.
| MTA || It works || maplimits || Bounderies for maps. Useful.
|-  
|-  
| MTA || *Shrug* || ammunation - Long time since I touched this one. S'ammunation, obviously.  
| MTA || *Shrug* || ammunation || Long time since I touched this one. S'ammunation, obviously.  
|}
|}




{| style="width:75%; border="1"
{| style="width:75%; border="1"
!Report 26/09/07
!September 6
!This week I'ma do the gangwars gamemode and probably a map for it. Stay tuned.
|This week I'ma do the gangwars gamemode and probably a map for it. Stay tuned.
|}
|}


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==Slothman==
==Slothman==
{| style="width:100%;text-align:center;" cellpadding="2"
{| style="width:100%;text-align:center;" cellpadding="2"
|| '''Project Type''' || '''Status''' || '''Description''' ||
|| '''Project Type''' || '''Status''' || '''Name''' || '''Description''' ||
|-  
|-  
| Gamemode || Developing || Stealth - waiting on a few mta bugfixes (custom objects, colshape deletion, start/stop gamemodes)
| Gamemode || Developing || Stealth || waiting on a few mta bugfixes (custom objects, colshape deletion, start/stop gamemodes)
|-
|-
| Map || near done ||  Ritzy - Stealth map in a suburban setting
| Map || near done ||  Ritzy || Stealth map in a suburban setting
|-
|-
| Map || near done ||  Factory - Stealth map in the military fuel depot
| Map || near done ||  Factory || Stealth map in the military fuel depot
|-
|-
| Map || near done ||  Chinatown - Stealth map in Chinatown, duh
| Map || near done ||  Chinatown || Stealth map in Chinatown, duh
|-
|-
| Map || near done ||  Sewers - Stealth map made entirely from custom objects
| Map || near done ||  Sewers || Stealth map made entirely from custom objects
|}
|}


{| style="width:75%; border="1"
{| style="width:75%; border="1"
!Report 26/09/07
!September 6
! minor tweaks, waiting on a few mta bugfixes (custom objects, colshape deletion, start/stop gamemode troubles)
|Minor tweaks, waiting on a few mta bugfixes (custom objects, colshape deletion, start/stop gamemode troubles)
|}
|}

Revision as of 11:27, 28 September 2007

Please don't submit your work yet as I will have to rewrite it once I have the structure finalized. Not ready yet. --Ransom 18:46, 26 September 2007 (CDT)

In this page you should be reporting what you are dedicating your time to in the QA team. We need to know who is working on what to paint the big picture. Report back weekly and update your section. You should be typing a report each week and updating your main projects table if you change your plans. Please list your completed projects as well so we know what is available.

Note: Click your name in the contents and click edit in your section for easy editing.

  • Project Types
    • Map: Maps that work with an existing game mode. Most game modes need maps to play on.
    • Script: Essentially, something that may or may not be part of the release.
    • Gamemode: MTA needs at the very least basic game modes for the release. Your script is NOT a gamemode if it is not compliant with the Map_manager.
    • Docs: Wiki work, manuals, Lua tutorial stuff, etc.
    • MTA: If you are working on the MTA-Core, special scripts DM needs(vote manager/map editor), etc.
    • Other: Anything else.
  • Status
    • Developing: Currently working on the project
    • Block: A problem with MTA has halted your progress until further notice
    • Halted: You have discontinued or are not currently working on the project anymore
    • N/A: Use this if project is documenting. Just explain what you are doing. There are many documenting jobs so you can't give an overall status for any single part
  • Name
    • Project name - If anything but documenting
    • N/A - If project is documenting since there is no name for your work
  • Description - Introduce your project significantly and explain how well its coming along. Future progress can be typed in weekly reports your project table can be edited as you see fit.

Ransom

Project Type Status Name Description
Script cc Developing cc (named for quick testing currently) is probably gonna be like Command and Conquer renegade even though I haven't played that before. An advanced team game with buildings that help you, which makeup 2 bases. Losing building functionality of barracks, garage, etc. will hurt your team's fighting ability. Players will get money per kill and can buy weapons, cars, and purchase special weapon attacks.
Docs N/A Checking for errors, no new work Noting problems with functions and events and docs while I script. Spending most of the time on my script but I am pointing out errors and testing functions as I go.
September 7 This week I'm still working on the same stuff. Still plan on working on my script and checking on the wiki docs as I go.
October 6 Text here
October 13 Text here

jbeta

Talidan

Project Type Status Name Description
MTA Developing Map editor Lots of stuff to be done. We're very close to completion
MTA Finished MOTD Just finished up where jbeta left off. Now has a web interface to update motd
MTA halted Modmanager Waiting on a proper file system to import files from other resources.
Gamemode halted Conquest Just dont have time for it right now. After map editor.
September 6 Another week of intense map editor haxes.

JHXP

Dragon

Project Type Status Name Description
Gamemode S'fine cdm Classic DeathMatch. You know what's it all aboot.
Gamemode Also's fine ctf Capture the Flag. You know what's it all aboot as well.
Gamemode I dunno bomberdude Bomberman for MTA. IJs took it and didn't give it back yet. That bastard.
Map Looks fine cdm_ls The only map for CDM right now.
Map Unplayable ctf_goldcove CTF map I made. All piratish and stuff. Some breakable planks makes it unplayable.
MTA It works maplimits Bounderies for maps. Useful.
MTA *Shrug* ammunation Long time since I touched this one. S'ammunation, obviously.


September 6 This week I'ma do the gangwars gamemode and probably a map for it. Stay tuned.


Slothman

Project Type Status Name Description
Gamemode Developing Stealth waiting on a few mta bugfixes (custom objects, colshape deletion, start/stop gamemodes)
Map near done Ritzy Stealth map in a suburban setting
Map near done Factory Stealth map in the military fuel depot
Map near done Chinatown Stealth map in Chinatown, duh
Map near done Sewers Stealth map made entirely from custom objects
September 6 Minor tweaks, waiting on a few mta bugfixes (custom objects, colshape deletion, start/stop gamemode troubles)