SetWeaponProperty: Difference between revisions

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This example sets the weapon range of the M4 at poor skill level to 75
This example sets the weapon range of the M4 at poor skill level to 75
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local rangeSet = getWeaponProperty(31, "poor", "weapon_range", 75)
local rangeSet = setWeaponProperty(31, "poor", "weapon_range", 75)
if (rangeSet) then
if (rangeSet) then
     outputChatBox("M4 range at poor skill is set now 75!")
     outputChatBox("M4 range at poor skill is set now 75!")

Revision as of 00:14, 17 November 2011

Only available in MTA:SA v1.2 and onwards. This function sets the weapon property of the specified weapons specified weapon type.

Syntax

bool success = setWeaponProperty ( int weaponID/string weaponName, string weaponType, string property/int property, int/float theValue )

Required Arguments

  • weaponID: The ID of the weapon you want to get info of see Weapons
  • weaponType: Either: "pro", "std" or "poor"
  • property: The property you want to get the value of:
    • "weapon_range" - float
    • "target_range" - float
    • "accuracy" - float
    • "damage" - int
    • "maximum_clip_ammo" - int
    • "move_speed" - float
    • "flags" - int (specify a flag to toggle it on/off)


Returns

On success:

bool: Returns true if the weapon property was successfully set

On failure:

bool: Returns false if the weapon property was unable to be set

Example

This example sets the weapon range of the M4 at poor skill level to 75

local rangeSet = setWeaponProperty(31, "poor", "weapon_range", 75)
if (rangeSet) then
    outputChatBox("M4 range at poor skill is set now 75!")
end

See Also