SetWeaponAmmo: Difference between revisions

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==Example==   
==Example==   
This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- TODO: Old code was outdated
-- TODO
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Weapon functions}}
{{Weapon functions}}
{{Example_Needed}}
[[Category:Needs Example]]

Revision as of 08:12, 19 June 2009

Sets the ammo to a certain amount for a specified weapon (if they already have it), regardless of current ammo.

Syntax

bool setWeaponAmmo ( player thePlayer, int weapon, int totalAmmo, [int ammoInClip = current] )

Required Arguments

  • thePlayer: A player object referencing the specified player
  • weapon: A whole number integer that refers to a weapon ID.
  • totalAmmo: A whole number integer serving as the total ammo amount for the given weapon (including ammo in clip).

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

ADDED/UPDATED IN VERSION 1.0 :
  • ammoInClip: The amount of ammo to set in the player's clip. This will be taken from the main ammo. If left unspecified, the current clip will remain.

Returns

Returns a boolean value true or false that tells you if it was successful or not.

Example

-- TODO

See Also