SetWaterLevel

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Sets the height of the area of water that contains the specified point.

Syntax

bool setWaterLevel ( float x, float y, float z, float level )

Required Arguments

  • x: the X coordinate of the point indicating the water area to change.
  • y: the Y coordinate of the point indicating the water area to change.
  • z: the Z coordinate of the point indicating the water area to change. This parameter is reserved and is currently ignored, set it to 0.
  • level: the new Z coordinate of the water surface.

Returns

Returns true if successful, false in case of failure (there is no water at the specified coordinates).

Example

Click to collapse [-]
Client
-- TODO

See Also