SetVehicleEngineState

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Revision as of 10:18, 13 February 2010 by Dakilla (talk | contribs) (→‎Example)
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This function turns a vehicle's engine on or off. Note that the engine will always be turned on when someone enters the driver seat, unless you override that behaviour with scripts.

Syntax

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Server and Client
bool setVehicleEngineState ( vehicle theVehicle, bool engineState )

Required Arguments

  • theVehicle: The vehicle you wish to change the engine state of.
  • engineState: A boolean value representing whether the engine will be turned on (true) or off (false).

Returns

Returns true if the vehicle's engine state was successfully changed, false otherwise.

Example

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Serverside example

This example will turn off a vehicle's engine when the driver gets out of the car.

function turnEngineOff ( theVehicle, leftSeat, jackerPlayer )
    -- if it's the driver who got out, and he was not jacked,
    if leftSeat == 0 and not jackerPlayer then
        -- turn off the engine
        setVehicleEngineState ( theVehicle, false )
    end
end
-- add 'turnEngineOff' as a handler for "onPlayerExitVehicle"
addEventHandler ( "onPlayerVehicleExit", getRootElement ( ), turnEngineOff )

See Also