SetProjectileCounter

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Will change the projectile counter timer which depending on the projectile type will do different things:

  • Rockets and Grenades will explode when it hits 0
  • Teargas may be a duration timer
  • Satchels restart (we currently assume it doesn't cause an effect)
  • Molotov will explode with search ground level when it hits 0

Syntax

bool setProjectileCounter ( projectile projectile, int timeToDetonate )

OOP Syntax Help! I don't understand this!

Method: projectile:setCounter(...)
Variable: .counter
Counterpart: getProjectileCounter


Required Arguments

  • projectile: The projectile to edit the timer of.
  • timeToDetonate: The time in milliseconds to detonation.

Returns

Returns true on success, false otherwise.

Example

Click to collapse [-]
Client

With this example you can use /setbombtime to set a delay duration of a projectile explosion.

function changeProjectileDelay( cmd, bombIndex, duration )
	local bombIndex = tonumber( bombIndex ) or nil
	local duration = tonumber( duration ) or nil
	
	if ( bombIndex ) and ( duration ) then
		local found = false

		for index,projectile in ipairs( getElementsByType( "projectile" ) ) do
			if ( index == bombIndex ) then
				if ( setProjectileCounter( projectile, duration * 1000 ) ) then
					outputChatBox( "Projectile (" .. index .. ") detonates in " .. duration .. " seconds.", 0, 255, 0, false )
				else
					outputChatBox( "Something went wrong when setting the duration.", 255, 0, 0, false )
				end

				found = true
				break
			end
		end

		if ( not found ) then
			outputChatBox( "Projectile with index " .. bombIndex .. " was not found.", 255, 0, 0, false )
		end
	else
		outputChatBox( "SYNTAX: /" .. cmd .. " [bomb index] [duration in seconds]", 220, 180, 0, false )
	end
end
addCommandHandler( "setbombtime", changeProjectileDelay )

Requirements

Minimum server version n/a
Minimum client version 1.3.0-9.04555

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04555" />

See Also