SetPlayerScriptDebugLevel

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Revision as of 18:34, 22 January 2020 by Luxy.c (talk | contribs) (Set function server side since the function doesnt exists on client)
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This will set player's debug level, equivalent to debugscript <level>.

Syntax

bool setPlayerScriptDebugLevel ( player thePlayer, int level )

OOP Syntax Help! I don't understand this!

Method: player:setScriptDebugLevel(...)
Variable: .getScriptDebugLevel


Required Arguments

  • thePlayer: The player whose debug level you wish to change
  • level: 0: close debug console, 1: only errors, 2: errors and warnings, 3: errors, warnings and info messages

Returns

Returns true if successful, false otherwise.

Example

Click to collapse [-]
Server

This code will set joining players debug level to (3), (It is no recommended to use it in production, specially if you have sensitive data in your logs).

addEventHandler('onPlayerJoin', root, function()
    setPlayerScriptDebugLevel(source, 3)
end)

See Also