SetPlayerScriptDebugLevel

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Revision as of 02:39, 9 January 2020 by Deihim007 (talk | contribs) (Created page with "__NOTOC__ {{Server client function}} <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> This will set player's debug lev...")
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This will set player's debug level, equivalent to debugscript <level>.

Syntax

bool setPlayerScriptDebugLevel ( player thePlayer, int level )

OOP Syntax Help! I don't understand this!

Method: player:setScriptDebugLevel(...)
Variable: .getScriptDebugLevel

Required Arguments

  • thePlayer: The player whose debug level you wish to change
  • level: 0: close debug console, 1: only errors, 2: errors and warnings, 3: errors, warnings and info messages

Returns

Returns true if successful, false otherwise.

Example

Click to collapse [-]
Server

This code will set joining players debug level to (3), (It is no recommended to use it in production, specially if you have sensitive data in your logs).

addEventHandler('onPlayerJoin', root, function()
    setPlayerScriptDebugLevel(source, 3)
end)

See Also

FROM VERSION 1.5.7 r19626 ONWARDS
FROM VERSION 1.5.7 r19626 ONWARDS